Progress
SM Monitor Controller Plugin
This software helps you make better decisions by removing the loudness bias when you compare sounds.
What is this?
A monitor controller is the central part of any mastering setup. We use it all the time when comparing the master to the original mix while mastering. We also use it for listening to the sum and difference signals, among other things.
We have a monitor controller that is perfect for our workflow. It has everything we need, because we have developed it ourselves. We made the first version in 2010 when we were looking for a superior way to do loudness matching.
Over the years we have had many questions about this plugin and now we have decided to make it available to the public. So we have begun the work of porting it from the Reaper-only JSFX plugin format to other more common formats like VST3. That way it will be possible to use it in other DAWs as well.
Use cases
For mastering engineers, we believe that this plugin is a must-have. There’s no going back once you get used to working with automatic loudness matching. The meters and other utilities are icing on the cake that replace most, if not all, functions in a traditional analog monitor controller.
This plugin is also very useful for mixing engineers. You can easily compare your mix with alternative mix versions or reference tracks – fully loudness matched.
The utility features make it easy to check the mono compatibility, and to keep an ear on the difference signal in order to spot issues.
Features
- Source selector with seamless and automatic loudness matching
- Industry standard LUFS metering
- Stereo VU Meter
- Goniometer (Phase scope)
- Utility tools – Dim, Mono, Polarity etc
Roadmap 2024-2025
Early access
Starting September 2024
Send an email to software@stockholmmastering.se if you are interested. Let us know who you are and what DAW and operating system you are using.
During the early access period we are developing the plugin, providing support and receiving feedback from users, writing the manual and creating tutorials. We are limiting the amount of users in the early access stage.